

BC5: No more health, enemies teleport, malaise added.Looking to have your opinion on that new formula, so don't hesitate to give us feedback! BC4: No more health in any transition, enemies teleport to your position. BC3: One minor flask after the first boss and before the second. BC2: No more health fountain, one minor flask in every transition.

BC1: Health fountain every other transition, with one minor flask when the fountain is missing. BC0: Health fountains in every transition. New difficulty curve: We're experimenting with a new way of increasing the difficulty from one BC to the next.Inflict x damage per seconds to enemies per arrows stuck in them. Community suggestion New mutation: Barbed Tips.Close-ranged range attacks inflict X% bonus damages. Community suggestion New mutation: Point Blank.

Instantly kill enemies going under 15% health (non-scaling).
